Review: Dead Rising (Video Game)


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Developed and produced by Capcom 2006.

I have a confession.  If a game has zombies, odds are I am going to like it. If the game gives me the opportunity to shoot said zombies, odds are I am going to love it.  Thus I am lucky that Capcom loves killing zombies as much as I do, but much how the coach of a little league team judges his son’s performance harsher than the rest of the players, I feel I must do the same.

DEAD RISING tells the story of photojournalist Frank West. He was contacted to come to a small town where he’ll get the story of a lifetime. As he arrives by helicopter, he sees the townsfolk rioting and performing brutal acts on one another.  Dropped off at the Willamette Parkview Mall, where you’ll brilliantly spend the rest of the game, Frank tells the pilot to return in 72 hours.

From here on out, you control Frank. After a few screens you enter the security room. The ‘plot’ is established and now it is up to you control Frank’s destiny. The entire game has a time limit. I believe it is about 1 minute of real time equals 15 minutes of the game.  Game play itself is a sandbox world of interactivity. You can do (or not do) anything you want. You could run around the mall and find survivors, you could follow the plot quests, or you could do neither. You could literally stand in the safe zone of the security room until the three days are up, at which point you will receive the worst game ending possible.




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